Chatbox
=b0d=
22 Sep : 18:56
oi oi savaloy

DizzeE
22 Sep : 18:50
oi oi

Morph^
20 Sep : 13:05
Always, when I smell your bo bod

=b0d=
15 Sep : 17:56
anyone else got a raging hard on?

Morph^
15 Sep : 15:44
We certainly are dude

Onion_Soup
12 Sep : 12:42
arent we all

Morph^
03 Sep : 10:22
Dyna you are such a nub. Poop

=b0d=
26 Aug : 18:33
b0d invented time....

Dyna
17 Aug : 14:46
Did get too close to Morph ??

Bombastix
06 Aug : 23:53
My socks are melting!!!

Onion_Soup
11 Jul : 21:09
Aye bod is AS old as time it self

Dyna
02 Jun : 20:04
Less of the ‘old’ you... I’ll have you know Bod is far older than me !

Onion_Soup
26 May : 12:00
not much you old man

Dyna
17 May : 13:51
Sooo... wassup people ?

=b0d=
10 Mar : 11:06
just got my steam account back poxy old emails lol


Support us:
Forums
ClubAxia :: Forums :: General
<< Previous thread | Next thread >>   

the settings for sounds in cs:go

Author Post
*Bad-Bot*
Mon Feb 29 2016, 13:14:34 Print View

Joined: Fri May 09 2008, 12:29:39
Posts: 127
The optimal settings for a good pair of headphones:

// SOUND /
volume "0.8" // Overall Game volume (Min: 0 - Max: 1)
suitvolume "0" // Suitvolume (has no function, but useless sounds set to 0)
snd_musicvolume "0" // Music Volume - Allows the 7 commands below to be used and changed. If this is set to 0, then the 7 commands below are all set to 0 as well
snd_musicvolume_multiplier_inoverlay "0" // Music volume multiplier when Steam Overlay is active
snd_menumusic_volume "0" // Music volume at the main menu
snd_roundstart_volume "0" // Music volume that plays at the start of the round
snd_roundend_volume "0" // Music volume that plays at the end of a round
snd_tensecondwarning_volume "0" // Music volume that plays during the final 10 seconds of a round
snd_mapobjective_volume "0" // Music volume that plays after you plant the bomb
snd_deathcamera_volume "0" // Music volume that plays after you get killed

voice_system_enable "1" // Enable voice system
voice_modenable "1" // Enable/disable voice in this mod (CS:GO)
lobby_voice_chat_enabled "0" // Disable voice chat in lobby
voice_enable "1" // Enable voice communication
voice_scale "0.6" // Volume of incoming Voice (Min: 0 - Max: 1)
voice_mixer_volume "0.5" // def. 1 - Set the volume for your microphone in Windows (0.1 = 10% - 1 = 100%)
voice_mixer_boost "0" // Enable microphone boost for your microphone in Windows
voice_mixer_mute "0" // Enable/Disable microphone mute in windows
voice_threshold "2000" //def. 4000 - At what mic level to start picking up sound (for non-push-to-talk setup)
voice_caster_enable "0" // def. 0 - Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable
voice_caster_scale "0.7" // When watching a game over GOTV, this will control the volume of the casters voice
voice_inputfromfile "0" // def. 0 - Get voice input from 'voice_input.wav' rather than from the microphone (0 = use microphone)
voice_loopback "0" // Loopback your voice to headphones/speakers (good for testing purposes)
voice_recordtofile "0" // Turn off the microphone recording to a file, 1 = Record mic data and decompressed voice data into voice_micdata.wav

windows_speaker_config "1" // def. -1 - What audio setup to use (-1 = Automatic, 1 = Headset, 4 = StereoSpeakers, 3 = 4Speakers, 6 = 5.1 Surround)

dsp_enhance_stereo "0" // def. 0 - Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
snd_mute_losefocus "1" // def. 1 - Mute Ingamesound when tabbing out of the Game, 0 = CS:GO sounds in Windows
snd_mixahead "0.05" // def. 0.1 - Soundbuffer size/length - Sounds are played faster for client (faster audio processing, too low value can cause problems for "bad" audio setups)
snd_legacy_surround "0" // def. 0 - 1 = Workaround for people experiencing soundproblems under Windows Vista/7.
snd_headphone_pan_exponent "2" // def. 1 - Makes the sound dropoff more gradual (2 = louder sound on distance, at the cost of worse in closecombat)
snd_headphone_pan_radial_weight "1" // def. 1 - Apply cos(angle) * weight before pan law (Less aggressive fade of sound on distance, then value of 2)
snd_pitchquality "1" // Sound pitch quality
snd_front_headphone_position "90" // Specifies the position (in degrees) of the virtual front left/right headphones (45 optional)
snd_rear_headphone_position "90" // Specifies the position (in degrees) of the virtual rear left/right headphones (135 optional)
snd_prefetch_common "1" // def. 1 - Prefetch common sounds from directories specified in scripts/sound_prefetch.txt (Less audio files loading while playing)

snd_ducking_off "1" // def. 1 - Lower game sounds when somebody is speaking (0 = Activate feature, 4 commands below)
snd_ducktovolume "0.7" // def. 0.55 - Volume to lower the sound to
snd_duckerattacktime "0.5" // def. 0.5 - How fast the sound goes from normal to ducktovolume and vice versa
snd_duckerreleasetime "2.5" // def. 2.5 - How long before volume goes back to normal
snd_duckerthreshold "0.15" // def. 0.15 - How long before the volume starts going lower

-link-

Counter-Strike: Global Offensive – Game Sound Optimization

-link-




[ Edited Mon Feb 29 2016, 13:34:36 ]
Back to top
Cosmic
Thu Mar 03 2016, 11:27:50
It's all skipping!

Joined: Wed Nov 01 2006, 15:37:16
Posts: 1797
I'm sure there are Hax in there somewhere!
Back to top
*Bad-Bot*
Thu Mar 03 2016, 22:21:14

Joined: Fri May 09 2008, 12:29:39
Posts: 127
Back to top

Moderators: Onion_Soup, Damocles, SaSsY, Mrs_SlaYer, Apache, scorpius, Alpha, {E.B.S}Dunga, Chimpy, Cosmic, Peter Pan, Fatbob, SlaYer, Dirteh, {E.B.S}tc3, Mins, Gecks^^, Blood, Count, Fouiky, Rasputin, =b0d=, Clive St Helmet, z00m, PLUME, *Bad-Bot*, dodgy dave, mintluke, -NouN-, -=Cruiser=-, Poetrynof, Dyna

Jump:     Back to top

Powered by e107 Forum System
Welcome
Username:

Password:



[ ]
 
Online
Guests: 1
Members: 0
On this page: 1
Members: 464, Newest: The_neillers
Disclaimer
  
Render time: 0.0765 sec, 0.0154 of that for queries.